dm_mR_Inc (In Alpha!)
Doc... I fixed that a while ago. I have the map on v4 now. Also these pillars are annoying the **** out of me. Should they be wood or concrete?
Done as of this weekend:
- Lighting now comes off of props
- Roof has been raised about 2.5 or 1.5 tines what it was, can't remember.
- more detailed area off the map.
- lighting in certain areas optimised, but still requires some tweaking
- middle area now contains a platform in the middle.
Please post your suggestions here, don't just blurt them out on teamspeak and then expect me to remember it.
To do list:
- Ramps to become stairs
- Finish columns
- Idle for hats (GABEN)
- Decorate spawnrooms (I require suggestions of props and maybe suggestions of how to make it seem less empty.)
- 3D skybox re-attempt? (Really don't want to do this. It takes a lot of time to do and is mostly useless)
- a control point that does ****.
- Decide what to do with basements. They all have empty spaces in them.
Also, please do note that this in no way will be a completely serious map. As of now I have decided that it will be a DM map and nothing else. I have an idea for a payload map I would like to truly try and would take help with making some custom textures to make it look amazing.
Also, how are the colours of the map? Should I change them?
Done as of this weekend:
- Lighting now comes off of props
- Roof has been raised about 2.5 or 1.5 tines what it was, can't remember.
- more detailed area off the map.
- lighting in certain areas optimised, but still requires some tweaking
- middle area now contains a platform in the middle.
Please post your suggestions here, don't just blurt them out on teamspeak and then expect me to remember it.
To do list:
- Ramps to become stairs
- Finish columns
- Idle for hats (GABEN)
- Decorate spawnrooms (I require suggestions of props and maybe suggestions of how to make it seem less empty.)
- 3D skybox re-attempt? (Really don't want to do this. It takes a lot of time to do and is mostly useless)
- a control point that does ****.
- Decide what to do with basements. They all have empty spaces in them.
Also, please do note that this in no way will be a completely serious map. As of now I have decided that it will be a DM map and nothing else. I have an idea for a payload map I would like to truly try and would take help with making some custom textures to make it look amazing.
Also, how are the colours of the map? Should I change them?
(This post was last modified: 08-22-2011, 10:53 PM by Mr.Carge.)
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| Messages In This Thread |
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dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-14-2011, 07:59 PM
RE: dm_mR_Inc (In Alpha!) - by Flatcher - 08-14-2011, 08:17 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-14-2011, 08:51 PM
RE: dm_mR_Inc (In Alpha!) - by Flatcher - 08-14-2011, 08:56 PM
RE: dm_mR_Inc (In Alpha!) - by Starfighterjesus - 08-15-2011, 03:38 AM
RE: dm_mR_Inc (In Alpha!) - by Michael - 08-15-2011, 04:33 AM
RE: dm_mR_Inc (In Alpha!) - by asswad - 08-15-2011, 07:05 AM
RE: dm_mR_Inc (In Alpha!) - by Michael - 08-15-2011, 02:30 PM
RE: dm_mR_Inc (In Alpha!) - by Adam - 08-15-2011, 02:45 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-16-2011, 03:17 PM
RE: dm_mR_Inc (In Alpha!) - by Tai Huu - 08-16-2011, 05:00 PM
RE: dm_mR_Inc (In Alpha!) - by asswad - 08-22-2011, 10:14 AM
RE: dm_mR_Inc (In Alpha!) - by Mitch - 08-22-2011, 08:19 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-22-2011, 10:38 PM
RE: dm_mR_Inc (In Alpha!) - by JackFlash - 08-26-2011, 08:53 AM
RE: dm_mR_Inc (In Alpha!) - by Dutchmerc - 08-26-2011, 09:21 AM
RE: dm_mR_Inc (In Alpha!) - by Piluso - 08-26-2011, 08:45 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-26-2011, 10:56 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 09-01-2011, 03:24 PM
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