dm_mR_Inc (In Alpha!)
Of course! I can maybe get some new screenies by the end of tomorrow. Also, I like the pit idea and the tunnel. However I will then cut the basement to half it's size. Also, I think I will make the way across more of a zigzag line rather than straight: I.E. Tougher to cross.
Jack environment traps just frustrate players as I've learned. Their focus on attempting to reach the enemy base is so obsessive that traps that kill them may anger them; example? The TNT pumpkins in Halloween maps. There is a reason barely anyone Plays those maps, and it's partly because of the ghosts and pumpkins. Environmental traps seem to be something better carried out in Single Player campaigns.
Also, Piluso, unfortunately I am too new at this to detail my spawn rooms, so if you wouldn't mind...
Meanwhile I couldn't think of how to improve the map, my head worked out a payload map that is very complicated to carry out but with some hard work it should turn out to be quite good. I made a sketch of it in one of my notebooks so I'll digitize it and post it on a different thread.
Jack environment traps just frustrate players as I've learned. Their focus on attempting to reach the enemy base is so obsessive that traps that kill them may anger them; example? The TNT pumpkins in Halloween maps. There is a reason barely anyone Plays those maps, and it's partly because of the ghosts and pumpkins. Environmental traps seem to be something better carried out in Single Player campaigns.
Also, Piluso, unfortunately I am too new at this to detail my spawn rooms, so if you wouldn't mind...
Meanwhile I couldn't think of how to improve the map, my head worked out a payload map that is very complicated to carry out but with some hard work it should turn out to be quite good. I made a sketch of it in one of my notebooks so I'll digitize it and post it on a different thread.
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dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-14-2011, 07:59 PM
RE: dm_mR_Inc (In Alpha!) - by Flatcher - 08-14-2011, 08:17 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-14-2011, 08:51 PM
RE: dm_mR_Inc (In Alpha!) - by Flatcher - 08-14-2011, 08:56 PM
RE: dm_mR_Inc (In Alpha!) - by Starfighterjesus - 08-15-2011, 03:38 AM
RE: dm_mR_Inc (In Alpha!) - by Michael - 08-15-2011, 04:33 AM
RE: dm_mR_Inc (In Alpha!) - by asswad - 08-15-2011, 07:05 AM
RE: dm_mR_Inc (In Alpha!) - by Michael - 08-15-2011, 02:30 PM
RE: dm_mR_Inc (In Alpha!) - by Adam - 08-15-2011, 02:45 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-16-2011, 03:17 PM
RE: dm_mR_Inc (In Alpha!) - by Tai Huu - 08-16-2011, 05:00 PM
RE: dm_mR_Inc (In Alpha!) - by asswad - 08-22-2011, 10:14 AM
RE: dm_mR_Inc (In Alpha!) - by Mitch - 08-22-2011, 08:19 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-22-2011, 10:38 PM
RE: dm_mR_Inc (In Alpha!) - by JackFlash - 08-26-2011, 08:53 AM
RE: dm_mR_Inc (In Alpha!) - by Dutchmerc - 08-26-2011, 09:21 AM
RE: dm_mR_Inc (In Alpha!) - by Piluso - 08-26-2011, 08:45 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 08-26-2011, 10:56 PM
RE: dm_mR_Inc (In Alpha!) - by Mr.Carge - 09-01-2011, 03:24 PM
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