02-29-2012, 05:03 PM
Uh... we could add a minerals plug-in?
Like... Metallurgy. It adds another 8 or so ores to the game, changes how ores spawn and the spawn rate is configurable. We could install it, increase spawn rates of less rare metals like copper, decrease some iron spawning, etc., etc.
However, we would then have to wait for the mod to update... Also, the mod requires Forge. And a modified .jar to play on servers with it.
Maybe then... a mod that randomizes mob spawn rates? Like, on a scale of 1-10, 10 being practically swarms of mobs spawning, each night the mod randomly picks a rate and uses it for the night. With zombies now breaking down doors, it should be a lot more challenging.
Like... Metallurgy. It adds another 8 or so ores to the game, changes how ores spawn and the spawn rate is configurable. We could install it, increase spawn rates of less rare metals like copper, decrease some iron spawning, etc., etc.
However, we would then have to wait for the mod to update... Also, the mod requires Forge. And a modified .jar to play on servers with it.
Maybe then... a mod that randomizes mob spawn rates? Like, on a scale of 1-10, 10 being practically swarms of mobs spawning, each night the mod randomly picks a rate and uses it for the night. With zombies now breaking down doors, it should be a lot more challenging.