12-30-2012, 06:05 AM
Constant struggle between keeping the mR plugin functional and Valve releasing TF2 updates that alter the entire orangebox engine and break our plugin.
There are also multiple problems for coders and gamers. A lot of the old functions that we used in code do not work anymore or cause crashes. Gamers experience problems with overall choppiness despite how good a gaming rig is, and things like bhopping no longer work the way they once did.
The orangebox engine gets a TF2 update at the very least, once a week, and this of course kicks deathmatch down. As of the dec 13th update, hl2dm crashes for many users- 2 seconds after the loading screen. If valve had left hl2dm on the old engine, everything would be great and we would probably have 3 servers.
There are also multiple problems for coders and gamers. A lot of the old functions that we used in code do not work anymore or cause crashes. Gamers experience problems with overall choppiness despite how good a gaming rig is, and things like bhopping no longer work the way they once did.
The orangebox engine gets a TF2 update at the very least, once a week, and this of course kicks deathmatch down. As of the dec 13th update, hl2dm crashes for many users- 2 seconds after the loading screen. If valve had left hl2dm on the old engine, everything would be great and we would probably have 3 servers.