[mR] Forums
Right now
 
your local time
HL2DM players
0/ 64
rp_cscdesert_v2JoinLive
City 17
0citizens awake
Under Combine rule, 18:25Enter the city
Discord
22online
0 in voiceOpen
Forum
0members here
nobody signed in
Builds saved
29,665
by 1,176 builders since 2008Browse

TF2 Concept

Started by .Lb, 06-23-2013, 06:26 PM5 replies8,454 viewsLinear Mode
Thread Rating:
  • 2 Vote(s) - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
craigpd The Welsh one. Offline 06-23-2013, 08:39 PM #2
I'm thinking; Certain game modes, across different servers, some with killing/competitive basis, others, purely on building. Weather these be races (Like sledge racing in G-Mod or whatever gamemode it is), or what ever other gamemode we can get working in it.

Commands, probably keep them self-explanatory, like:

Rotation - /rotate (amount of degrees)

Colour - /colour (colour whatever prop you're holding, should these be based off of HTML colour codes?. Or off of just; red, brown, blue etc.?)

Save - /save (timeframe in minutes, 10,15,20 etc up to 1 hour?. Maybe put in something for Autosaving?, for donators maybe?)

delete - /delete (whatever prop your holding.)

So on, so forth.
Posts: 847 Joined: May 2011 Reputation: 11
Reply

Messages In This Thread
TF2 Concept - by .Lb - 06-23-2013, 06:26 PM
RE: TF2 Concept - by craigpd - 06-23-2013, 08:39 PM
RE: TF2 Concept - by Michael - 06-24-2013, 04:20 AM
RE: TF2 Concept - by Starkiller666 - 06-24-2013, 06:32 AM
RE: TF2 Concept - by .Lb - 06-24-2013, 07:53 PM
RE: TF2 Concept - by FutileResistance - 06-25-2013, 02:14 PM
Users browsing this thread: 1 Guest(s)