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The Edge [SHOWCASE]

Started by ViDsTeR, 01-20-2011, 07:06 AM22 replies7,616 viewsThreaded Mode
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ViDsTeR Master of the universe Offline 01-28-2011, 02:42 PM #11
Its sure been a long time since I gave this an update, so here you are!

Code:
Version 1.8XG - NON PUBLIC TEST -Testing sound... Version 1.7X -Optimized current overall lighting -Added ladder dismounts -Removed annoying light at starting point -Added edges to the rooftop of the tarp building -Added supports for billboard (OPTIMIZED!) -Added supports for balcony =Bugs= None O_O Version 1.6X -Added billboard lighting again (FIXED) -Added Billboard backposts -Added glass building lights -Added glass building effects =Bugs= None :O Version 1.5X -Made the sunset extreme -Fixed Colliding door =Bugs= Sunset doesn't work properly, going back to basics Version 1.4X -Added light_spot lights to the billboard =Bugs= -Door is colliding with the building -Billboard lighting is WAY too glitchy (Removed it) Version 1.3X -Removed Billboard lighting due to glitches =Bugs= -vRad screwed up, going back to Version 1.2XT to check for issues Version 1.2XT - NON PUBLIC TEST -Made map much darker -Added lights to test night time/sun set effects -Added billboard lighting -Added billboard light props =Bugs= -19 Objects were missing due to a file error -Lighting failed, I am working on fixing it Version 1.1X -Added rooftop billboard -Changed lighting to slightly darker Version 1.0X -Added working ladders/climbable objects -Made full working barbwire fence Version 0.9 -Added steam to roof vent -Fixed minor error made during the creation of the last version Version 0.8 -Added fences and blue tarps to the rooftop Version 0.7 -Added W.I.P Barbwire fence (W/ damage) -Added Full working models -Added Jump Boards -PakRat enabled (All materials, models and animations are now included in the .BSP) -Fixed missing texture problem =Bugs= -No working ladders (Pipes and other's don't work or show up) -No working/Functioning doors (The doors show up, they just don't function yet) -Lighting is glitchy (Some area's are too dark as where others are too bright) -Shadow glitches (Some shadows cross under objects and glitch) -Map not optimized (45 Minute compile time and takes 5 minutes to load into hammer editor, This is not a problem in-game but makes it hard for me to make quick changes and test them) Version 0.6 -Raised the building leading to the red balcony -Added a maintenance building on top of the raised building -Changed the color of the roof's -Added skylights to the glass building -Added door to the balcony building and moved the building around to fit -Made red balcony connected -Moved the raised building to fit =Bugs= -Fences do no damage (Plan to add in next update) -Door on red balcony is blocked by a white square (Mapping Error) -Maintenance building texture is too large -Missing textures on some random buildings in the city (Causes crashing in hammereditor and in-game) -No Jumpboards -Missing models Version 0.5 -Added Blue roof at spawn -Added fences to block people from going to other buildings -Added antenna's on top of the spawn building -Added CinderBlocks and a paintcan to the spawn roof -Made textures smaller on roof -Changed ground texture -Edited old tall building and made it glass =Bugs= -Building straight ahead is too low -Missing models -Missing Textures -Missing buildings (What?) -Red Balcony is floating -Extremely poor resolution Version 0.4 -Added shard (FAILED) -Added 3D Skybox (FAILED) -Added dispacement ground (FAILED) -Added Edges to the rooftops -Added satellight dish to spawn roof =Bugs= -No gameplay implemented -Missing textures -Missing models -Red balcony is glitched and material's are colliding Version 0.3 -Added all avalible models =Bugs= -Test Version (INCOMPATIBLE) Version 0.2 -Made city 4X larger -Changed base texture to shiny_white =Bugs= -No gameplay implemented Version 0.1 -Created city using white developer texture -Created ground -Created skybox

PICTURES:

[Image: theedgebg17x0000.th.jpg]

[Image: theedgebg17x0001.th.jpg]

[Image: theedgebg17x0002.th.jpg]

[Image: theedgebg17x0003.th.jpg]

[Image: theedgebg17x0004.th.jpg]

[Image: theedgebg17x0005.th.jpg]

[Image: theedgebg17x0006.th.jpg]

[Image: theedgebg17x0007.th.jpg]
Posts: 139 Joined: Jan 2010 Reputation: 4
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Starkiller666 The Existence Offline 01-28-2011, 07:55 PM #12
i would love to give u some ideas if u want them i dont really do that much tech so i can still give u some i deas just pm me here and ill get back to u if u wantSmile

Posts: 539 Joined: Jan 2011 Reputation: 13
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ViDsTeR Master of the universe Offline 02-07-2011, 12:03 PM #13
Alright, I havn't posted in a while but I am finally back in business.

I recently had surgery on my arm and it has slowed me down quite a bit, although I will not stop making the mod it is slow coming. My dog is having hip problems so I will also have to take time to deal with that (Taking her to the vet today, I don't know what is wong :\).

I will try to make a Moddb page as soon as I get the final test bits done as I am almost done with the test map.

Planned:
-3D SkyBox
-Water
-HDR lighting
-TOP SECRET PROJECT!!

In the next update I will release a full working version of the test map.



P.S PLEASE FEEL FREE TO MESSAGE ME IDEA'S FOR THE MOD!! DON'T BE AFRAID!!
(This post was last modified: 02-07-2011, 12:05 PM by ViDsTeR.)
Posts: 139 Joined: Jan 2010 Reputation: 4
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ViDsTeR Master of the universe Offline 02-08-2011, 07:56 PM #14
Can I get some motivation please? (God ****, no one ever replies!)

...

Or I could cancel the mod all together since its apparent that it is not getting any attention what-so-ever.
(This post was last modified: 02-08-2011, 07:59 PM by ViDsTeR.)
Posts: 139 Joined: Jan 2010 Reputation: 4
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Razzlemania Baby Member Offline 02-08-2011, 08:00 PM #15
Go Vidster go! Finish what you've started! You can do it!
Posts: 27 Joined: Nov 2010 Reputation: 5
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ViDsTeR Master of the universe Offline 02-08-2011, 08:03 PM #16
(02-08-2011, 08:00 PM)Razzlemania Wrote: Go Vidster go! Finish what you've started! You can do it!

Lawl, NOW THAT'S WHAT I LIKE TO SEE!

My spirit was recently crushed by dosycool (The creator of the city_freerun maps and mod) after seeing his recent work on city_freerun, My stuff looks horrible compared to his work...

I NEEDZ DEMZ IDEA'S GUYS... POST IDEA'S, DOO ITT NAOOOUUHHHH!!
Posts: 139 Joined: Jan 2010 Reputation: 4
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Razzlemania Baby Member Offline 02-08-2011, 08:14 PM #17
(02-08-2011, 08:03 PM)ViDsTeR Wrote:
(02-08-2011, 08:00 PM)Razzlemania Wrote: Go Vidster go! Finish what you've started! You can do it!

Lawl, NOW THAT'S WHAT I LIKE TO SEE!

My spirit was recently crushed by dosycool (The creator of the city_freerun maps and mod) after seeing his recent work on city_freerun, My stuff looks horrible compared to his work...

I NEEDZ DEMZ IDEA'S GUYS... POST IDEA'S, DOO ITT NAOOOUUHHHH!!

Always think that you can beat his work. And get a team to help you, the internet world is wide.
Posts: 27 Joined: Nov 2010 Reputation: 5
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ViDsTeR Master of the universe Offline 02-08-2011, 11:43 PM #18
Razzlemania was able to get me out of my mapping slump and I am now BACK IN BUSINESS!

Here's a little taste of what is to come!

[Image: sewerstest70000.th.jpg]

[Image: sewerstest70001.th.jpg]

[Image: sewerstest70002.th.jpg]

[Image: sewerstest70003.th.jpg]

This is nowhere near finished so don't start saying "IT LOKS LAEM DUD LOLOL!!11" this is a short test of the lighting in the sewer district (Pretty good copy ehh?)

[Image: mirrors-edge-20080820034741550_640w.jpg]
Posts: 139 Joined: Jan 2010 Reputation: 4
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Razzlemania Baby Member Offline 02-09-2011, 07:08 AM #19
That's the spirit! It looks awesome!
Posts: 27 Joined: Nov 2010 Reputation: 5
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JackFlash Regular Offline 02-09-2011, 02:27 PM #20
This is starting to look pretty **** good Vidster.

We should put this on our server for 'beta' testing .. if the server can handle the load

Let us know when you feel it's ready for multi-player testing.

.. WooHoo! .. My 100th forum post ! ..
(This post was last modified: 02-09-2011, 02:32 PM by JackFlash.)
Posts: 374 Joined: Apr 2010 Reputation: 9
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