[mR] Forums
Right now
 
your local time
HL2DM players
0/ 64
rp_revengebay_v1JoinLive
Discord
25online
0 in voiceOpen
Forum
0members here
nobody signed in
Builds saved
29,665
by 1,176 builders since 2008Browse

Minecraft Update 1.6

Started by Lladar, 05-23-2011, 06:22 PM10 replies3,868 viewsThreaded Mode
Thread Rating:
  • 15 Vote(s) - 2.73 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lladar Unregistered 05-23-2011, 06:22 PM #1
Minecraft Beta 1.6 is getting release later this week.

Here’s the changelist so far:

1.6:

+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
Queenofmc Regular Offline 05-23-2011, 10:13 PM #2
shiz.
Posts: 139 Joined: Jan 2011 Reputation: 3
JackFlash Regular Offline 05-24-2011, 01:48 PM #3
When do we get flaming arrows?
Posts: 374 Joined: Apr 2010 Reputation: 9
Shadow le reckoning Offline 05-24-2011, 02:43 PM #4
+ Added Nether support to multiplayer
Posts: 703 Joined: Jan 2010 Reputation: 10
FutileResistance The Had Matter Offline 05-25-2011, 01:43 PM #5
Lol I'd love flaming arrows that set fires to mobs and wood, more mideval like :3
Frankly I hope theres more substance to this than the current list, I want some new blocks lol
Posts: 455 Joined: Apr 2011 Reputation: 7
Catykins Left mR Offline 05-25-2011, 03:45 PM #6
Agreed to the new blocks!
Posts: 131 Joined: Apr 2011 Reputation: 9
Lladar Unregistered 05-25-2011, 03:54 PM #7
(05-25-2011, 01:43 PM)FutileResistance Wrote: Lol I'd love flaming arrows that set fires to mobs and wood, more mideval like :3
Frankly I hope theres more substance to this than the current list, I want some new blocks lol

Unfortunately not. This update is all about the bug fixes and new maps. Smile
FutileResistance The Had Matter Offline 05-26-2011, 02:08 PM #8
Well there's always 1.7 I suppose :P
Edit: Like the trapdoors, but missing pistons D:
(This post was last modified: 05-26-2011, 02:11 PM by FutileResistance.)
Posts: 455 Joined: Apr 2011 Reputation: 7
Michael The Judge Offline 05-31-2011, 07:10 AM #9
We are now on 1.6.6:

Minecraft Beta 1.6.6

Unless there are any emergency things to fix, I won’t do any more updates before 1.7. Going to E3 on Saturday.

I will be bringing my laptop to do some development, but I won’t be able to do much testing.

ONWARDS TO THE ADVENTURE UPDATE! *holds up sword, poses dramatically*

1.6.6:

+ Added a new use for bonemeal
* Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it
* Made glowstone drop more loot
* Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)
* Re-introduced unlimited FPS, renamed the option again
* Fixed beds not working very well at all in SMP
* Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
* Boats float up to the surface quicker
* Boats falling down into water lose their vertical momentum very fast
* Removed Herobrine


wtf.
Posts: 1,976 Joined: Jan 2010 Reputation: 30
Dutchmerc Over 9000 bans Offline 05-31-2011, 11:09 AM #10
(05-31-2011, 07:10 AM)Michael Wrote: * Removed Herobrine


wtf.

It's just a joke... Silly Notch...

Posts: 170 Joined: Sep 2010 Reputation: 4
Users browsing this thread: 1 Guest(s)