GRRRR!
replying to
Oink_mR
(08-27-2011, 11:22 PM)OinkRider29 Wrote: Well there were many people flymodding as I recall...Ok for the 100000th time, what we need to stop flymod lag is a simple mod that detects speedhackers. This is the part of flymod that causes lag(the 10x speedboost). Then people will get kicked for it, and we won't have any lag.
Here's a plugin that does this. I have heard good things about it, so why not give it a try?
http://forums.bukkit.org/threads/sec-noc...1060.4523/
1 reply:
Oink_mR
(This post was last modified: 08-28-2011, 11:57 AM by st33nburgh.)
- Joined Mar 2011
- Last visit 11-25-2015, 08:28 PM
send it to mike. we do have something that kicks people for hovering.
- Joined Jan 2010
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replying to
st33nburgh
(08-28-2011, 11:54 AM)st33nburgh Wrote:I looked and some people report getting kicked/banned automatically when using ladders or on half stones since you "float". He said he was going to fix it very soon so maybe hold off on the plugin(08-27-2011, 11:22 PM)OinkRider29 Wrote: Well there were many people flymodding as I recall...Ok for the 100000th time, what we need to stop flymod lag is a simple mod that detects speedhackers. This is the part of flymod that causes lag(the 10x speedboost). Then people will get kicked for it, and we won't have any lag.
Here's a plugin that does this. I have heard good things about it, so why not give it a try?
http://forums.bukkit.org/threads/sec-noc...1060.4523/

- Joined Aug 2011
- Last visit 07-06-2022, 11:33 AM
the problem with the auto kick if they move to fast is..well in the zombe mod pack you can change the speed to walk speed or anything else you want
1 reply:
st33nburgh
- Joined May 2011
- Last visit 07-22-2014, 07:00 PM
replying to
craigpd
(08-28-2011, 01:29 PM)craigpd Wrote: the problem with the auto kick if they move to fast is..well in the zombe mod pack you can change the speed to walk speed or anything else you wantYes... and that's what causes lag, that's what we are trying to prevent...
(08-28-2011, 12:42 PM)OinkRider29 Wrote:I'm not so concerned about people floating in midair causing lag as i am about people going at 10x speed. This is what causes lag. Simply floating in midair and moving at normal speed causes no lag.(08-28-2011, 11:54 AM)st33nburgh Wrote: Ok for the 100000th time, what we need to stop flymod lag is a simple mod that detects speedhackers. This is the part of flymod that causes lag(the 10x speedboost). Then people will get kicked for it, and we won't have any lag.I looked and some people report getting kicked/banned automatically when using ladders or on half stones since you "float". He said he was going to fix it very soon so maybe hold off on the plugin
Here's a plugin that does this. I have heard good things about it, so why not give it a try?
http://forums.bukkit.org/threads/sec-noc...1060.4523/
We can simply use the server's built in protection for flying if we need to.
(This post was last modified: 08-28-2011, 04:22 PM by st33nburgh.)
- Joined Mar 2011
- Last visit 11-25-2015, 08:28 PM
yes and my point was it only kicks you if you go faster than a set speed (walk speed in most instances,with some exceptions I.E falling/jumping) if they set their zombe to default speed (walk speed) then it would not kick
i dont think fly modders are the problem,i played a server where fly modding is encouraged,that server was only running 4 GB ram
i think it the the rapidly increasing problem of..neather portals and redstone overdose
pistons require alot to work properly and although notch compressed it as much as possible (or at least i hope he did) they still need the majority of the processing power the server can offer.we either need to limit the amount of pistons..get a ram upgrade..or ban pistons and neather portals..wait cant we disable neather portals?< problem solved :P
i dont think fly modders are the problem,i played a server where fly modding is encouraged,that server was only running 4 GB ram
i think it the the rapidly increasing problem of..neather portals and redstone overdose
pistons require alot to work properly and although notch compressed it as much as possible (or at least i hope he did) they still need the majority of the processing power the server can offer.we either need to limit the amount of pistons..get a ram upgrade..or ban pistons and neather portals..wait cant we disable neather portals?< problem solved :P
1 reply:
st33nburgh
- Joined May 2011
- Last visit 07-22-2014, 07:00 PM
replying to
craigpd
(08-28-2011, 08:35 PM)craigpd Wrote: yes and my point was it only kicks you if you go faster than a set speed (walk speed in most instances,with some exceptions I.E falling/jumping) if they set their zombe to default speed (walk speed) then it would not kickI agree with you. If you fly at 1x speed, it causes no lag.
i dont think fly modders are the problem,i played a server where fly modding is encouraged,that server was only running 4 GB ram
i think it the the rapidly increasing problem of..neather portals and redstone overdose
pistons require alot to work properly and although notch compressed it as much as possible (or at least i hope he did) they still need the majority of the processing power the server can offer.we either need to limit the amount of pistons..get a ram upgrade..or ban pistons and neather portals..wait cant we disable neather portals?< problem solved :P
All the new stuff also causes lag, but I haven't seen much lag on the minecraft server recently, so i have to assume that it's under control.
- Joined Mar 2011
- Last visit 11-25-2015, 08:28 PM
SERVER IS DOWN FOREVER AGAIN
>:[
FIX. IT. I'm really bored :/
>:[
FIX. IT. I'm really bored :/
(This post was last modified: 09-02-2011, 02:00 AM by Oink_mR.)
- Joined Aug 2011
- Last visit 07-06-2022, 11:33 AM
YES! come server please work loging in ............................................................................................................................................. 6 hours later ......................................................................................................


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