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TF2 Concept
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06-23-2013, 08:39 PM,
I'm thinking; Certain game modes, across different servers, some with killing/competitive basis, others, purely on building. Weather these be races (Like sledge racing in G-Mod or whatever gamemode it is), or what ever other gamemode we can get working in it.
Commands, probably keep them self-explanatory, like: Rotation - /rotate (amount of degrees) Colour - /colour (colour whatever prop you're holding, should these be based off of HTML colour codes?. Or off of just; red, brown, blue etc.?) Save - /save (timeframe in minutes, 10,15,20 etc up to 1 hour?. Maybe put in something for Autosaving?, for donators maybe?) delete - /delete (whatever prop your holding.) So on, so forth.
06-24-2013, 04:20 AM,
If you could make the props take damage and be destructible, it would be really cool for capture the flag type maps. You could have a building phase in the first five minutes of the round, or base the building on resources (eg engineer metal)
06-24-2013, 07:53 PM,
Not saying that all of this is impossible, but I'm finding more bugs and potholes in tf2 code than tools to code with. I think I will start out with just a sandbox server for now.
06-25-2013, 02:14 PM,
Well anything to make the tf2 server more interesting would be cool, alternately we could make a custom map using different props and such if people would be up to that?
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